Authors who wish to participate in the conference by giving a presentation, whether in person or online, should submit an abstract. If your abstract is accepted, you will receive an email from the conference secretariat containing details about how to submit your full paper and complete the registration process.
We invite proposals for paper presentations, posters/exhibits, virtual lightning talks, virtual posters, or colloquia addressing one of the following themes. Papers may address, but are not restricted to, the main theme from any of the following sub-themes. Unlisted but related sub-topics are also acceptable.
CLICK HERE Sample Abstract Format
CLICK HERE Sample Full Paper Format
Track & Topics
General Approaches and Issues: Web-based and Blended Learning | Open Education | Mobile Learning (M-learning) | Critical Factors in Distance Education | Cognitive, Affective, and Social Aspects of Teaching and Learning | Learning in a Global Context | Internationalization and Localization | Emerging and Future Trends | Apps for education | ICT skills and competencies among teachers | ICT enhanced language teaching and learning.
Methodological and Pedagogical Issues: Teaching and Learning Strategies and Tactics | Collaborative Learning | Communication Design | Online Learning in Social Environments | Gamification of Learning | Contextualizing and Situating Learning | Combining Traditional and Online Learning | Flipped Classroom | Developing Critical Literacies | Addressing Individual Differences | Scaffolding Self-regulation in Online Environments | Feedback Design.
Implementation Issues: Design and Development of Learning Contents | Primary and Secondary Education | Higher Education and Vocational Training | Home Schooling | Accessibility to Users with Diverse Disabilities | Course Delivery Issues | Organizational and Management Issues | Educating the Educators | Performance Measurement | Competency Assessment | Success Stories.
Tools, Systems and Technological Issues: Online Learning Infrastructures and Architectures | Open Source Learning Environments | Intelligent Interfaces | Interactive E-learning Systems | Personalized Learning Environments | Multimedia Applications for E-learning | Publishing Tools | Emerging Hardware and Software.
Ethical and Social Issues: Bullism | Plagiarism | Equity Issues | Impact of E-learning on Social Change | Impact of Cultural Factors on E-learning.